The domestic manufacturer of electronic devices, CircuitMess, known for STEM kits that children assemble themselves, has made the largest leap in the history of this young company. In partnership with international giants in the toy industry, Eolo and Toikido, they launched Beep Boop, a digital pet that was ordered in over 400 thousand pieces from distributors worldwide even before its release in stores.
They found inspiration in the return of retro hits like Tamagotchi and in contemporary successes, including Bitzee, the best-selling toy of 2024. However, Beep Boop is not just a new version of a virtual pet, but an entire franchise with an animated series, YouTube cartoons, a video game, and accompanying products.
– We have always dreamed of creating something that transcends a single product. With Beep Boop, we succeeded. We created an entire world, characters with whom children will grow up. This is a blend of nostalgia for toys like Tamagotchi and modern technologies that allow children to interact on a completely new level – stated Albert Gajšak, founder and director of CircuitMess.
For their business, this meant a complete turnaround. Let us recall that the domestic company had previously produced products for a niche audience that enjoyed solving challenges, and now they had to align with the mass market where the toy must work flawlessly and in huge quantities. This has pushed them to new organizational and technical standards.
– Our people had to be present in the factory, set processes, and oversee quality. We even had to change the microcontroller in the middle of production, redesign the device, and adjust the software, but users must not notice the difference – says Gajšak.
Licensing Revenue
Additionally, due to Beep Boop, they had to implement a change in their business model, and for the first time, CircuitMess found itself in the role of a licensor.
