When troubles come, they arrive in droves. This is precisely what is happening to the online gaming and social interaction platform Roblox, whose stock has begun to lose value this month due to serious reputational and legal issues. Given the nature of these problems related to inadequate protection of children from undesirable and unacceptable content and communication, recovery has so far been timid, which can also be attributed to the fact that Roblox has been facing similar controversies since at least 2018.
Roblox is, in short, a platform where users can create games and virtual experiences themselves. Other users join these games and virtual spaces and can use a chat or voice communication system within them. The developers of certain games have or can have access to such types of communication. Their audience is primarily younger, initially recognized as a children’s platform, and then, due to the aging user population, as a teenage platform. According to some sources, the cohort under 13 years old today makes up about 40 percent of Roblox users, and among them, there are children under nine years old. Those older than 13, however, are the most represented in daily use of this platform.
The problem is that children can easily access content meant for older users, and malicious adults can easily pretend to be children. Children, therefore, remain a significant part of Roblox’s user base, so it is clear why recent events have impacted the recent decline in the value of this stock.
Consciously Failed to Protect Children
In the last two weeks, the market capitalization of Roblox’s stock has lost several billion dollars in value, and the stock itself has dropped by several percentage points. At the same time, there was a controversial ban of YouTuber Schlep from Roblox and the lawsuit filed by Liz Murill, the Attorney General in Louisiana, against the company. The common denominator of these events is a warning about the poor protection of children and minors on this platform.
The lawsuit from the Louisiana Attorney General claims that Roblox creates an environment conducive to sexual predators targeting children. It further states that Roblox has been enabling and facilitating the systematic exploitation and abuse of children across the U.S. for years and that, due to conscious neglect and deceptive practices, it has allowed and maintained an online environment where sexual predators thrive. The lawsuit particularly emphasizes that Roblox has consciously failed to implement safety measures to protect children from specific and documented threats from predators, as well as that it has not warned parents and children about the foreseeable dangers lurking on the platform. This has directly contributed to the widespread victimization of children and caused them severe and lasting harm.
What this looks like exactly, no reasonable and good-hearted person wants to know. However, the prosecutor had to study it, so she extracted a series of sexually explicit games from the vast catalog of games and virtual experiences, from “Escape to Epstein’s Island,” which clearly refers to the still-relevant predator Jeffrey Epstein, to 600 games associated with Sean Combs, the American entertainment star who was found guilty this year of crimes related to prostitution. The lawsuit also cites specific cases of child abuse facilitated by the defective protective features of this platform, for which the affected parties are attempting to obtain at least material compensation for damages through private lawsuits.
