While the revenue of computer game producers worldwide has been declining in recent years, those in Croatia have been growing. According to data from the Cluster of Croatian Computer Game Producers, in 2022 they collectively earned more than sixty million euros and had a total profit ten percent higher than the previous year. The Croatian video game industry grew by 17 percent the year before last, but its revenue is trivial compared to that of the global video game industry, which is recovering rapidly and has already reached a value of two hundred billion dollars, incorporating a new billion users. Despite this, investors are not very interested in investing in this sector, which is why venture capital activity fell to pre-pandemic levels last year. Investors are unwilling to wait five years to see investment results. So where does the money for the Croatian gaming industry come from for new games and the development of human resources? In addition to investors, Croatian computer game producers receive financial support from the Croatian Audiovisual Centre (HAVC), some local and regional government units, they have access to funds from the European Union, and they are also supported by the company A1 Croatia.
– Unlike publishers who understand the industry, private investors are often uninformed about the industries they invest in, so they often expect a return on investment in a short period from video games, while almost all domestic experiences show that real success for studios comes after several released titles and many failed projects. This is why investment money is misdirected, with investors often investing heavily in one project instead of building studios and capacities for sustainable business. Such an investment structure, due to the nature of the industry, almost always fails to return the invested money in Croatia and beyond, regardless of the amount invested – says the director of the game development studio Gamechuck and secretary of the Cluster of Croatian Computer Game Producers Aleksandar Gavrilović.
Small Niche
According to him, although the statistics are different worldwide, in Croatia, based on revenue, the video game industry accounts for only one-tenth of the IT industry and about one-fifth of the audiovisual industry.
– Probably because, unlike the rest of the IT industry, gaming most often cannot obtain lucrative projects with public bodies, such as expensive software maintenance, and unlike the rest of the audiovisual industry, this industry does not have nearly as much available public incentive funding, which is often inadequately distributed due to a lack of knowledge about the industry, thus growing slower in both aspects than it could. The result is that the video game industry in Croatia is an extremely small niche compared to other industries, as evidenced by the fact that only about five hundred people are employed full-time in it – says Gavrilović.
According to him, most employees in the video game industry are still self-taught in using video game production tools, but basic knowledge of programming, drawing, or management is often acquired at universities or colleges. For several years now, there have also been various formal education programs specialized in video games, such as programs at Algebra University, a six-month education in the PISMO incubator in Novska, or the Machina video game production school in Zagreb.
Financial Adventures
Gavrilović further explains that video game production often takes years and can cost millions or tens of millions of euros, and unlike other sectors in the entertainment industry, there is very little public support. Studios most often receive money for production thanks to investments from publishers or (less frequently) from private investors. According to him, in the first phase, from idea to demo version, it is hardest to find financing, and in the second, from demo version to finished product, it also depends on the quality of the product and the experience of the team.
– Besides private capital, there is the possibility of crowdfunding, and studios often adopt an agency work model until they raise enough money to finance their own project – says Gavrilović.
Support for the development of computer games is provided by European funds through several competitions within the ‘Creative Europe’ envelope, some of which are for encouraging the development of new games, while others are for supporting the marketing of existing games. In Croatia, there is only one support specialized for video games, awarded by the Croatian Audiovisual Centre.
– Some local government units provide support to studios for the development of video games. Since 2018, the City of Novska and the Sisak-Moslavina County have offered financing of five thousand euros to local video game studios. They are followed by the City of Rijeka, which this year also introduced financing for video games as part of cultural needs. It is worth mentioning various institutions in Istria, such as the Tourist Board, which invested money in the development of the Pula studio Red Martyr Entertainment – lists Gavrilović.
