The computer game development industry is continuously growing, both globally and in Croatia, where we today gather an exceptional number of young talents and knowledge for further development of creative projects, emphasized in his speech the legendary designer and producer of video games John Alfonso Romero, at the Future Perspectives of Game Development conference held yesterday at the premises of Algebra University in Zagreb.
The global video game development industry achieved revenues of around $185 billion in 2022, and by 2025, this figure will exceed $300 billion, making it one of the most lucrative and fastest-growing sectors of the global economy.
The future of video games is in AI
Romero began his keynote speech with a story about his difficult childhood full of relocations, unfortunate accidents, and very tough life circumstances. Born in Colorado, as an American of Cherokee and Mexican descent, he experienced horrors worse than those present in most of his games by the age of ten, and it was this unfortunate life story that motivated him to develop a career marked by extreme efforts and exemplary work ethic. By the end of the 1980s, he had already developed numerous games, while in the early 1990s he turned to 3D graphics and FPS genre games that brought a revolution to the video game market. The first game developed within his own company id Software was Wolfenstein 3D, based on a popular game from the 1980s, developed in just four months, but the most demanding game he worked on for the longest time was certainly Quake, from which many other successful games were later developed. Romero is still best known for Doom, which he played yesterday at Algebra with his biggest fans without losing a single match.
– This country is full of passion and players, but also those who develop video games. You have here an excellent team, Croteam, who have been present in this industry for 30 years. They are probably one of the most experienced teams in video game development in the world. The future of video games lies in artificial intelligence, and VR (virtual reality) and AR (augmented reality) will also have a significant impact. This is the future of both creation and playing video games and a great help, but also a challenge for designers in the future period, emphasized Romero, particularly reflecting on the opportunities that exist today in the aspect of education for the field of game development.
– At the time we started, there were neither studios nor education for game development; most of us were self-taught, which is why today faculties and universities like Algebra are gems not only for Croatia but for the entire region, added Romero.
In October 2013, the University of California-Santa Cruz hired Romero as the creative director of its master’s program in games and media, where he built the curriculum together with the legend of game design and his wife Brenda Romero.
– Education is important, but it must combine practice and real work on games with learning the latest trends and technologies. Trends are constantly changing; today they are AI, VR, and AR as dominant technologies, along with engines like Unreal that are constantly being upgraded to new versions. My advice to young people is to start working on games as early as possible if they want to enter this industry, because every minute they do not use is an opportunity that someone else will gladly take for themselves, emphasized John.
Development teams under pressure
Davor Hunski, Chief Creative Officer of the domestic studio Croteam, who, along with Serious Sam, are the authors of the extremely popular puzzle games Talos Principle I and II, published by Devolver Digital, agrees with him.
– There is interest in our companies, and I don’t think that will stop in the future. On the contrary, especially with the development of artificial intelligence. Therefore, I would encourage young people to dive into it; of course, it requires a lot of work and love, and nothing will come overnight, but the potential is enormous, said Hunski.
Alongside Romero, many well-known faces from the domestic computer and video game development industry were present at the conference, and during the panel on new technologies and AI, opportunities and possible turbulences that creatives in teams who do not adapt to technology quickly enough will face were discussed.
Currently, game development is facing numerous challenges; there are increasing demands for realistic experiences, and development teams are under pressure to deliver even more creative innovations, reveals Hunski, adding that despite these challenges, the future of game development is extremely exciting.
– The increasing use of advanced technologies such as augmented reality (AR), virtual reality (VR), and the controversial but enticing artificial intelligence (AI) will enable players to have even deeper and more realistic experiences. Advanced technologies will also allow players to participate in shaping the story and environment according to their own decisions. Collaborations and multiplayer experiences will become increasingly complex, creating virtual worlds where players can explore, cooperate, and compete in new and unique ways, said Hunski.
