From the production, publishing, and export of video games, through esports competitions and gamer events, to collaborations with numerous other industries, the video game development sector in Croatia has recently shown significant growth. For instance, the end of last year was marked by the news of the acquisition of the domestic studio Gamepires, the creator of the popular game ‘SCUM’, which was acquired by the British game publisher Jagex for an undisclosed amount. This is another major acquisition of a domestic gaming company by a big player in the industry, following the infamous acquisition of Nanobit by the Swedish Stillfront Group in 2020, which was recently completed. Stillfront paid one hundred million dollars for 78 percent of Nanobit, but the final acquisition amount has not yet been disclosed. Aleksandar Gavrilović, co-founder and director of the gaming company Gamechuck and secretary of the Cluster of Croatian Computer Game Producers (Croatian Game Development Alliance – CGDA), believes that the gaming industry is growing exceptionally fast and far exceeds local conditions.
– For years now, there has been a major foreign acquisition every year, such as Cateia by Playrix, Croteam by Devolver, Nanobit by Stillfront, Gamepires by Jagex. These acquisitions are regularly at six-figure levels, but no gaming company has yet become a unicorn and sold for a billion euros. It will certainly take a few more years to wait for that – emphasizes Gavrilović.
In addition to large acquisitions, the quality of the games and projects they are working on is, of course, proof of quality. Nanobit, for example, released the lifestyle game ‘Too Hot to Handle’ in partnership with Netflix in December, and as Ivan Murat, the newly appointed director of Nanobit and president of CGDA, says, with 3.65 million downloads in these three months, it was the most successful release of any Netflix game.
Economic trump cards
– We expect that by summer it will become Netflix’s game with the highest number of downloads, which is currently ‘Stranger Things: 1984’ with 4.17 million downloads – adds Murat, who believes that another acquisition could further accelerate the development of gaming in Croatia.
Gamepires, on the other hand, is best known for its hit ‘SCUM’, a survival game that has sold three million copies so far, and will continue to improve it with Jagex. In 2021, it achieved 3.8 million euros in revenue, and although there are no financial data for 2022 yet, director Andrej Levenski recently revealed to Lider that they expect total revenues of four million euros for 2022, considering that they were up 20 percent in the last few months of the previous year thanks to promotion and marketing.
In addition to Gamepires and Nanobit, the Samobor-based Pine studio can also boast success. The game ‘Escape Simulator’, which was released about a year and a half ago, has been played by almost two million players, bringing excellent business results to the company. In 2021, it achieved nearly 1.2 million euros in revenue, and with continued work and development on the game, it managed to surpass those results last year.
– In the last nine years, since the studio was established, we have managed to double our profit almost every year, and in the last two years, we have had growth of over 1000 percent – emphasizes Pine studio co-owner Boris Barbir, adding that besides ‘Escape Simulator’, which is currently their focus, they are also working on a completely new project, about which he cannot yet speak.
Three hundred percent growth
That gaming is already an important segment of the Croatian economy with great development potential has also been confirmed by the first ‘Analysis of the Croatian Video Game Producers Industry’, conducted by CGDA with the support of A1 Croatia. As explained by Marijana Zagorac, media strategy, gaming, and sponsorship coordinator at A1 Croatia, during the two previous years marked by the pandemic, gaming companies in Croatia generated consecutive profits exceeding 10 million euros.
– When considering that the share of exports in that revenue is as high as 80 percent, it is almost double that of the exports generated by the IT sector, which is often considered the main trump card for economic development and growth in the Croatian market – adds Zagorac.
A1 Croatia, in partnership with the Entrepreneurial Incubator Pismo from Novska, is striving to enable young people to start their careers in this promising sector. Andreja Šeperac, director of the Regional Coordinator of Sisak-Moslavina County, emphasizes that five years ago there were only a few gaming studios in Croatia, today there are about 140, half of which were established in Novska. So far, 240 participants have attended training in Pismo, and there are a thousand different projects behind the incubator’s tenants.
– Although these are young companies, a large part of them shows excellent results from the very first days. When someone’s annual revenue grows by more than 300 percent compared to the previous year, we can say that it is a very rapid growth. Besides video games, they are engaged in the development of various IT solutions, applications, and websites, which, of course, we support because we all know that creating video games is not simple and takes a long time, and companies must survive, so they also do additional work – explains Šeperac.
Risk of financing
The gaming companies from Novska, adds Šeperac, draw about 150 thousand euros annually in various investments in their products, one of which is Misfit Village with the video game ‘Go Home Annie’.
