In addition to the video game development industry, which has gained significant importance in Croatia recently, particularly due to the increasing number of gaming companies and startups, as well as the sale of Nanobit to the Swedish Stillfront group and the recent acquisition of Gamepires by the British publisher Jagex, companies in the virtual reality sector are also experiencing a boom. Companies engaged in the development of solutions for VR (virtual reality), AR (augmented reality), MR (mixed reality), and XR (extended reality) have also recorded significant growth over the past few years. This is partly driven by the development of gaming, as various virtual reality solutions and devices are used in video games, and companies collaborate with each other, but a significant part of this is due to their own projects.
The value of the global VR market was $3.1 billion in 2019, reached $21.83 billion in 2021, and is projected to grow to $31 billion by 2023. The increasing importance and intensive development of VR technology in Croatia is confirmed by Mario Mikić-Vučak, director of the Osijek-based VR company Culex, which is also experiencing a significant trend of growth in business results.
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—– Thanks to the wide application of VR technology in various sectors such as education, tourism, industry, and entertainment and gaming, many companies are dedicated to the development and production of VR software. The growth trend of VR in Croatia confirms the increasing potential of the technology in various fields and is expected to influence the further development and transformation of different industries in the future. It should also be noted that centers, museums, companies, and other stakeholders play a significant role in promoting the growth of the VR trend. By implementing VR devices into their offerings, they provide visitors with the opportunity to familiarize themselves with this technology while simultaneously promoting it, explains Mikić-Vučak.
Interactive experiences
Last year, Culex noticed an increasing number of inquiries for XR, or extended reality technology (the umbrella term for virtual, augmented, and mixed reality), in which they specialize. The greatest benefit of VR technology, according to Mikić-Vučak, lies in providing innovative and interactive experiences that would otherwise be unavailable.
For example, one of the projects they worked on is Bibliobus, a traveling bus that visits schools in the Vukovar-Srijem County and educates children about their county through VR technology. For Končar , they conducted virtual reality training, where they educated employees on assembling generators produced by Končar, while they provided a solution for public speaking anxiety to the Vukovar Lavoslav Ružička Polytechnic.
– Our products have been aimed at various sectors, including museums, tourism, industry, education, and entertainment. Accordingly, we have achieved successful collaboration with several major players in these areas, which has allowed us to expand our presence on a global level. Last year, we invested significant resources in research and development of XR technology to ensure that we stay in line with the latest trends and market demands, says Mikić-Vučak.
