From a young age, Tomislav Gojević, the head of Zagreb’s Fury Studios, was infected with video games. However, although gaming did not immediately become a business choice for him, over time he returned to his favorite childhood pastime by starting a video game development office. He now hopes that this industry will become increasingly attractive and stronger in Croatia, following global trends where, in terms of revenue, it has long surpassed the music and film industries.
How did you decide to enter the gaming industry?
– I have been involved in gaming since I was young, since I first played video games at a friend’s house on his ZX Spectrum. I first wanted to work in gaming when I got a PC 286 and thought how great it would be to create video games. Life took me in various directions, so after graduating from the Faculty of Electrical Engineering and Computing, I started working in the telecommunications industry and only returned to the gaming industry after ten years, starting at Croatia’s largest studio, Nanobit.
After four and a half years of valuable experience at Nanobit, I was given the opportunity to start and lead the development studio Fury Studios, founded by the Swedish indie video game publisher Raw Fury. We started in 2019 with five people, and today we have 30, and I believe we will not stop at that number. Our most important product is the game ‘Kingdom’, our intellectual property on which we do absolutely everything, from development to art and testing of the game itself.
What is important to you in product development?
– When working on video games, it is important to us that the vision of the game is fully satisfied, that the game has an artistic factor, and that the quality is at a high level. Everyone at Fury Studios plays video games and knows exactly what we want to see in the games that players around the world will play, especially when our signature is on those games.
What does a typical workday look like in an office that deals with gaming?
– It may sound like a cliché, but it is very important to us that private life and work are in balance; we strive to avoid crunch, so that people do not greet Monday with a knot in their stomach and do not burn out, all things that are, unfortunately, very well known in the gaming industry. We support a hybrid work model; some work exclusively from home, some exclusively from the office, and some come to the office occasionally when they want or arrange a meeting in person.
