In the shortlist for the word of the year according to Collins Dictionary, the term metaverse has also appeared – a term that denotes a 3D virtual universe, coined by science fiction writer Neal Stephenson back in 1992. Although British lexicographers chose the abbreviation NFT (non-fungible token) as the word of 2021, there is no doubt that the metaverse (or, if you prefer, metaverzum) has moved from the pages of Stephenson’s novel and discussions among passionate sci-fi enthusiasts into mainstream narrative. Since Mark Zuckerberg renamed his tech giant to Meta and announced massive investments in building a virtual universe (as if this stinky, existing one doesn’t need any repairs), the metaverse has become a destination where everyone wants to be. In addition to technology and gaming companies and brands from the entertainment industry announcing their conquest of the virtual universe, marketers are preparing the ground for investing marketing budgets in these yet unknown virtual expanses. But what will advertising in the metaverse actually look like? Will advertisements interrupt interactions? Will virtual metropolises be plastered with posters? Or will our avatars perhaps meet Ronald McDonald on their virtual adventure? If judging by CNBC’s writing, the answer is: all of the above.
New Front
As described by that media outlet, if marketing predictions and investor hopes come true, during an ordinary visit to the metaverse, you could encounter NFL star Colin Kaepernick. Of course, not in a flesh-and-blood version, but his digital counterpart. If you wish to exchange a few words with him, you will be able to do so thanks to Nike, of which Kaepernick is an ambassador. Thus, this potential interaction with his avatar will serve as an advertisement for Nike, or a way for the brand to tell its story and values. No matter how surreal this scenario may sound, it is worth recalling how much technology has changed the advertising industry so far. In the first wave of marketing, companies advertised in newspapers and on large billboards (billboards), then added sound to visuals by advertising on the radio. In the 1950s, television revolutionized the industry with the birth of the 30-second spot, and by the late 1990s, the internet began a new era of marketing. Each of these phases drastically changed the way brands communicate with audiences, and this new migration into the digital world, this erasure of boundaries between the real and the virtual, is expected to be as revolutionary as the invention of television.
That this is the case is confirmed by the billions of dollars that large companies plan to invest in the development of new technologies. In addition to Mark Zuckerberg deciding to develop the virtual universe with his Meta and turn the internet into something tangible, a place where users get the impression that it is real, comprehensive, and alive, gaming companies like Epic Games and Roblox have also decided to roll up their sleeves and help him (and profit) in building the metaverse. The aforementioned Nike recently announced that it is developing patents for selling products in the metaverse and has formed a partnership with one of the strongest gaming brands – Roblox. Disney CEO Bob Chapek recently announced at a presentation of the company’s business results and strategy that they intend to become the happiest place in the metaverse and are working on connecting the physical and digital worlds, telling stories without borders in their part of the metaverse.
